Many of you are likely already familiar with Terraria on the pc, which is a sandbox rpg game, and a dungeon crawler of sorts. The main focus of the game is to dig, build and fight increasingly difficult monsters ranging from little slime blobs to murderous unicorns. Finally Terraria is on the Xbox 360 and the PS3. The question is, is it a decent port?
When it comes to the graphics and all around feel of the game it’s really the same, but beautifully crafted pixel art and sprites really give it a nice feel - especially on a big screen. Terraria still retains the charm of its pc counterpart. There are still a few things that feel a little lackluster, and really need to be patched sooner rather then later.
The game offers a tutorial, however, most people tend to not like tutorials and like to jump straight into the game, in terriaria it’s infuriating. The Xbox 360 and PS3 games have precision aiming and just general aiming. The precision aiming is mostly used for building and fight while the general aiming is perfect for digging and mining. However, it took a while to figure out how to switch between the two due to the tutorial being neglected. Also some of the craftable items don't show up, which is terrible and one of them was a wood wall, an essential item in house building. However, the crafting issues are part of something that can be patched out and in all likelihood will be.
When it comes to the combat things get a little tricky, especially when it comes to the boss fights. This is because the analog sticks simply don’t offer the same precision as the mouse does. Not to mention that the game itself doesn’t really work all too well with the analogs, but again this is something that can hopefully be patched later on.
The core mechanics of the game haven’t been changed much however there are some issues with it such as the very few hellforges spawning and such. Not to mention the constant hammering of the triggers during fights seeing as it would seem that someone decided that it was a bad idea to implement a “hold trigger for swing” function which is really a shame, it would have really helped the port out.
What is however a very positive change is the increase of the worlds you can spawn with one character, which was a measly four and has now been upped. Also the addition of the world map is very positive and it can make things a lot easier for players, as most seasoned players of Terraria on the pc know; getting lost in the depths of the game can be a total and utter nightmare. So that little map is very handy at times. Not only does it show the position of the player, but it also shows the mineral placements up to a certain point, which helps with harvesting.
Something that is a little concerning is that the maps have been shrunk by about half. This is not something that should matter all that much to the console players, seeing as the game is essentially the same, but with some bugs here and there. Some of them being more tedious than others. What’s most impressive about the console version is the split-screen for up to four players at once, which is frankly fantastic and adds a whole new level of fun when playing with friends.
All in all Terraria on consoles is a good port. It’s in fact a really good port of an excellent game. It has its downsides but they are far from being game killers. Although it’s really buggy at times, that’s to be expected for a new release of a pc port. These are all issues that should be fairly easy to resolve with a few patches. The game is very much worth the money and it offers great fun. The split-screen offers excellent lan opportunities, and is great for getting together with friends for a night of gaming.
Terraria is available on the on XBLA marketplace and the PSN store. It goes for 1200 Microsoft points and for $15 on the playstation store, a whole five dollars more expensive than its pc counterpart.
|We liked Split-screen, tutorial & larger number of spawnable worlds|
|We disliked A lot of bugs, smaller worlds & controls need some fine-tuning|