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Thursday, 14 March 2013 12:44

Revengeance's Metal Gear Essence Within The Codec Featured

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After having played Metal Gear Rising: Revengeance for the past weeks it is quickly becoming one of my favorite action games of this generation. What I’ve been seeing more and more is just how true to the Metal Gear legacy the game really is, while still being so far removed from what most consider to be Metal Gear. It’s not the larger than life antagonists, the nods to stealthy game play, or even the actual metal and unmanned gears. What really solidifies Revengeance as a true Metal Gear game is, believe it or not, the Codec conversations.

Any Metal Gear fan will remember the hours spent listening to Snake yapping away with his supporting team about nanomachines and other technobabble, or exploring the background and motivations of the enemies he faced. Some fans really didn’t care for all the exposition, but listening to the conversation really is what made the Metal Gear Solid games feel as fleshed out as they did. It added another layer of detail and immersion to the game world, and provided much of the series quirky comedic moments as well.

During my first playthrough of Metal Gear Rising I was kind of glad that the mandatory Codec conversations were kept short and weren’t too frequent. It made sense with the lightning fast game play that people aren’t calling me every 20 seconds. During my later playthroughs I’ve been going for the trophy/achievement for listening to most of the Codec conversations in the game, and I discovered a whole new layer of the game that, while a bit tedious, really gave the story, characters and game world a great depth that I frankly wasn’t expecting from this game.

The sheer amount of Codec conversation in Revengeance is pretty impressive. Raiden’s different team members all have insightful or useful information for him every time you encounter a new enemy or boss, whenever the story moves forward in any way, or provide more details about the Metal Gear world post Sons Of the Patriots. The voice actors performances are solid, and it’s a delight listening to the optional banter and see the franchise trademark humor shine through.

All the info on how cyborg technology has changed the world, and discussions on the ethics and implementation of it should appeal to any true Metal Gear fan. This is exposition the way that only Metal Gear games deliver. It carries on the questions posed by MGS4 about the nature of war, and expands on its ideas about human nature - in relation to cyborg augmentation – and makes you question things for yourself. The input from “Doktor” and “Wolf” are especially interesting in this regard, but all of your team weighs in with compelling perspectives and opinions.

To anyone not completely sold on MGR: Revengeance because they think it’s “not Metal Gear”, I’d recommend delving a bit deeper into the game and check out the Codec conversations. I loved the game for what it presented up front, but after peeking under the surface, I discovered the lengths to which the developers have gone to truly make this a Metal Gear game. 

Ingólfur Ólafsson

Managing Editor.

 

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